halo 2 mausoleum fight

Realistically, taking cover in this spot probably wouldn't be a good idea given the two bridges that could be used to surround you. When they're dead it's safe to approach the prison door, where you should receive a checkpoint. ----The Final Stuff----- FAQ [F-FAQ] Q- What is Halo/Halo 2? If you decide to fight it out regardless, you'll have to start firing before you even hit the ground in order to kill the brutes as quickly as possible, preferably with dual needlers. Ultra Galaxy Fight: The Absolute Conspiracy; The Incredibles (video game) Cars 2 (DS/3DS) Cars (GBA) Cars (DS) Cars Mater-National Championship (GBA/DS) Halo Transcripts. As you can see, it helps to manipulate the second one into charging you across a level surface. The roof will be very high up and the bottom will look like an endless pit, with water flowing in from the edges. Deal with it. When you're ready, equip your carbine and head into the next room prepared to take out the jackals on either side of the door. Note that the behavior of the brutes is not always the same, and sometimes the group will not even appear from the opposite door. Drone Minor (green color only) Sangheili: 1. Using the little pillars along both sides of the room, you can jump up into the seats. We are NOT Bungie, Inc.! 3 Defeat the brutes who come for you and go to the control room. History Talk (0) Comments Share. This level can be a demoralizing experience if you're not prepared, particularly after the relative simplicity of the last two. There will be an outer ring which circles the room with a bridge running across the middle. As the fourth wave appears (only grunts appear from the doors, this time), three brutes will arrive on the lift, one of which—the one with the red flag—wields a brute shot. The biggest problem with this approach is that you may not receive a checkpoint for a while, though personally I think the tradeoff is worth it. 2 Grab a Banshee and escort Johnson to the temple near the start of the level. In any case, the next video shows one approach to the circular room. Proceed through the empty room until you reach the door at the far end. Actually, this approach may even be the safest of the three, as you can completely clear out the first stage of the battle from a defensible position, in contrast to the stealthy approach where you may be left more vulnerable when the next phase of the battle begins. Community Jk, actually, Halo was released along with the Xbox in 2001, to be the system’s killer app, or “game that’s so good you’ll buy the ‘box just to play it.” Halo 2 is the sequel to this sweet game. In this case, I'd definitely suggest taking out the sniper at the beginning before you make the jump. You'll have to move ahead quickly to engage whatever opposition is present, or else the drones will catch up with you out in the open and death will follow swiftly. For one, the elites will follow you, and you'll be stuck between them and the brutes on the other side of the next door without the benefit of a checkpoint. If not, outta my guide! The boss is quite managable now and not frustating at all. If you can manage to remain unseen, you can stealthily kill the first group of enemies before they even know you're there, as shown in the next video. In the next room you'll face two carbine brutes at the far end as well as several grunts, some near the door as you enter, some up by the brutes. Note that you can actually shoot down the large pillars in this area, which could help provide a bit of additional cover for yourself; of course, it can work both ways. As you might be expecting by this point, you'll have to deal with several waves of enemies if you stick around to fight. At the top of the lift, you'll find yourself in another circular room (actually, you're one level below the room where you first entered the lift). The door opens to reveal two honor guard brutes directly on the other side, while two more brutes and two jackals wait about midway between you and the lift. Honor Guard Ultra (corpses only) 3. The combat is relentless and unforgiving, with numerous ambushes and situations where you'll face seemingly overwhelming odds. Mailbag Note that several elites and a fuel rod grunt will arrive from the door at the far end, but this path lets you reliably avoid them. Having fended off the immediate threat and reached a position of relative safety, your next priority is to acquire a carbine. As you approach the door across from where you entered, it should open up to admit a fairly imposing group: two gray spec-ops elites with plasma rifles, two cloaked elites with carbines, and a gray high council elite with an energy sword. Other than that, though, there's not much you can do but keep clearing them out as they arrive from the lower levels. The safest way to deal with these enemies is probably to pick them off with the carbine from the upper level. There are a number of effective weapon choices that you could use here. It is composed of Destroyer's Invocation (0:00-4:36), Falling Up (4:36-6:25), Infected (6:25-7:41), and Shudder (7:41-8:10). When you're ready, you can either take the lift down or jump down to the beams below in order to reach the lower level. (In the Anniversaryversion, he wakes up to himself being wrapped by a huge tentacle dragged along a corridor into a huge chamber.) The first time I played this battle, my biggest problem was maintaining enough ammo to keep up with the brutes. The next video shows one approach to this battle, assuming you want to kill everything. I'd suggest picking one end as your hiding spot, and then watching your motion tracker. “Sir, finishing this fight…” The development woes of Halo 2 have been well documented over the years, Bungie has been very transparent about how much they had to cut from the final game. Turning their own weapon, the brute shot, against them is yet another possibility; three direct hits will usually take down a brute. 1 Destroyer's Invocation Message 2 Black Tower Message 3 Dread Intrusion Message 4 Cryptic Whisper Message In the Halo 2 song Destroyer's Invocation, (the first movement of the Mausoleum Suite on the Halo 2: Original Soundtrack, a mysterious voice chants. Shortly thereafter, the four grunts will return from the doors along the side of the room. Misc. In the next area you'll face another multi-wave battle. I had to re-record this segment a few times because I kept dying. As you can see, your first priority is obviously to eliminate the two brutes with your needler, using the small pillar for cover. Inside, you'll find two jackals and a brute wielding a brute shot (man, that's awkward to write); between plasma grenades, your brute shot, and the carbine, they should present little trouble. He sees that he's being held aloft by a tentacle, and he is brought towards the head of a massive creature: the Gravemind. As you continue onward, you'll cross another light bridge, as well as another rock garden area where some brutes are beating the hell out of a poor group of grunts. ARG Forum Once you kill off the last enemy in the third wave, things start to get a little trickier. Although it's not strictly necessary, the series of battles after you exit the prison will be much easier if you have marines to back you up. When only two enemies remain, another wave of enemies will emerge from the lift: 4 grunts (including two with turrets) followed by three brutes, as shown in the next video. Sometimes, for example, the hunters and brutes will run up near where you make the jump to the top of the area. Fan Fiction You may want to swap the fuel rod gun temporarily for a more suitable weapon at some point. On the downside, the brutes dodge the needles fairly easily, lending a significant element of luck to the process, and they can keep firing at you right up until the explosion occurs, which is more than enough time to kill you in return if you're out in the open. 1 Overview. At first it seemed like a more sadistic version of the "Belly of the Beast" room, only with no marines, active camo, or opportunity to prepare before hand. Longshot Luigi presents: Let's Play Halo 2!In this episode: we fight our way through tons of bad guys. As you proceed along the bridge, you may be attacked from behind once again by a second, smaller group of drones. Of course, if at any point you're not happy with your marines' weapon selections, you can take the time to change them to your liking. When you arrive, you'll find two flying elites, one carbine elite, and several drones fighting it out. The Gravemind is a parasitic, hive mind intelligence in the Halo universe. Three marines will join you after the battle, and you'll receive a checkpoint on the way out. In an earlier version of this mission, Chief was to go through the Mausoleum and fight Flood infected Arbiters. From there, you have a couple of options. Try to stay away from the door leading to the next area until you've cleared out the room and received a checkpoint, if possible, so as not to alert the next group of enemies to your presence. In my experience, there's no set pattern, so you'll just have to look around and use your motion tracker to locate them. You'll have time to stick two plasma grenades on the elites and position yourself to take out the drones with the brute shot while they're bunched up in the doorway. Fortunately, your enemies are not that smart, and for some reason they never seem to circle around and rush you. It would seem that the brutes and elites are once again having a disagreement. The next video shows the initial stages of the battle, taking into account these two observations. Most of the time, you'll end up somewhere in between these two extremes, meleeing both of the brutes from behind while somehow managing to alert the rest of the enemies to your presence. Submissions The Great Journey : Great level, I just wonder if the boss fight could be improved by spawning ennemies sentinels with the brutes. Much like the initial battle, the prison area can seem overwhelming at first with the large number of enemies, but it becomes much more manageable when you understand the sequence of events and how the enemies will react in each situation. When you kill all but one of the enemies, a second wave of two brutes and three jackals will enter from far door. Nevertheless, there are a few aspects to this battle that actually make it quite a bit more controllable than "Belly of the Beast," if not necessarily any easier. If possible, you'll want to snipe them before you cross the bridge, although sometimes they'll just refuse to appear until you approach the door. Halo 2 Overview. Note that, as Cortana warns you, one last wave of two jackals, four grunts, and two brutes (in that order) will descend from the main lift back up on the top level. From this point on, elites will be joining the fray, squaring off alongside the grunts against the brutes, jackals, and drones. The door will finally lead you outside into a valley filled with enemies, including brutes, elites, several snipers, hunters, and two flying elites. Play them, now! Otherwise, plasma pistol/energy sword can be fun, as the elites are a one-hit kill with the sword when their shields are down. Each wave aside from the first consists of two groups of one brute and two grunts that emerge from two separate doors, which means that there's no bunching them all up as they arrive and you'll always be attacked from at least two directions. Hang in there... only one battle left, though it can be a difficult one. After you kill off the initial group of brutes, a swarm of drones will appear from behind you, at which point you'll probably want to run back to the doorway and take cover while they fight it out with whatever elites are still alive. Banners Thus, as soon as you kill the third-to-last enemy, switch to dual needlers and be ready to take out any brutes that may appear nearby. Halo © Bungie Inc., 1999-2012, Microsoft 2012-2021 In the center of the chamber is a large suspended sarcophagus that held the armor of the Arbiter. In the original Halo 2 release, this song would play towards the end of Gravemind. Note that one of the grunts on the far end carries a turret. Actually, closing immediately with the enemies does give you one advantage in that the gray elites all switch to energy swords, significantly reducing the incoming fire. This can be the most dangerous point in the fight, as you never know exactly where they're going to appear. Make sure that you don't stop until you go through the door on the other side of the valley and melee the elite from behind. While it's fairly risky and may require multiple attempts, this approach has the advantage of not only bypassing the initial groups of enemies as well as the drones, but also significantly reducing the number of enemies that appear from the door at the far end. You'll have to fight the brutes at the top of the lift once again, but if you just can't survive when you reach the bottom for whatever reason, it may be the easier course of action. They did the same with the … So, enjoy normal combat while it lasts. HBO Forum Likewise, the two flying elites. While only one Gravemind is ever seen in the games, the title is given to the final stage of Flood evolution, in which the Flood becomes a superorganism.The Flood is a highly-infectious parasite which is released several times during Halo ' s story. Right from the start you'll find yourself thrown headfirst into the fire as you finally encounter brutes, who turn out to be quite formidable opponents. The grunts, for example, may not even appear at all. Halo Bulletins There are fivereversed messages in the Halo series, one in Halo 2, one in Halo 2: Anniversary,and three in Halo 3. Major 3. The Master Chief begins to wake up, and sees a red circle of lights on the ceiling of some underground area. Brutes basically play the same role in battle as elites, in the sense that they tend to show up about 1-3 at a time accompanied by a supporting group of grunts or jackals, and use similar weaponry, with the exception of their eponymous grenade launcher. The Halo 2 Original Soundtrack is the soundtrack for Bungie's 2004 video game Halo 2.The soundtrack was released as two separate volumes, released almost two years apart. Halo 2. Art Minor Yanme'e: 1. Clan HBO Forum A large suspended sarcophagus held the special Arbiter armor until it was needed again. Whatever you choose, make sure that you at least pick up the fuel rod gun, even if just to drop it temporarily in favor of another weapon. The Loop (TV) Do you like this video? This battle is sort of interesting, as you have the ability to steer the outcome in two different directions. Make sure that you pick up a beam rifle from the crate before crossing the second light bridge, if you haven't already. It is thought that this is not the same armor each time, as all Sangheili would (in reality) be different sizes. So, we're just going to ignore her and wade right into the battle. You'll have to face six waves of enemies here, including the group that's present when you arrive. Can be fought at the Mausoleum of the Arbiter.) Halo 2 Walkthrough The Halo 2 Walkthrough below contains Legendary walkthrough videos -- Legendary mode is more difficult in the Master Chief Collection than in the original game. I'd suggest using your needlers to eliminate the captain as soon as possible, as he can hit you up in your hiding spot even without a direct line of fire. The Level Design objective is to recreate and improve upon a segment of the level Gravemind from Halo 2, specifically the ending of the level where the Master Chief is caught between warring Covenant factions in a special place known as the Mausoleum of the Arbiter and is suggested to sit out the conflict and finish off what’s left. There were also more Arbiters. To make matters worse, two additional groups of brutes show up and break the pattern at key moments during the fight. Several times I've returned to the top level only to see the whole group of enemies lying dead at the bottom of the lift; other times, I've watched the jackals and grunts crash to the ground. The advantages of the needler are that little aiming is required and it's fire and forget; so, you can just pop out from cover, fire off a burst, duck back under cover and listen for the explosion (it takes at least 7 needles). Snipe them and move on the next area. After the battle, you can go back and pick up the fuel rod gun, as well as your old sword, if necessary (unfortunately, the sword crate will be gone). Contents. You can decide for yourself which outcome you prefer, but personally I always opt for the elites. Note that the elites actually have to pass through two doors to reach you, and it really helps to exploit both of them as opposed to waiting until they enter the Mausoleum itself. So you'll have use your own judgment to gauge the extent to which you'll need to clear the path. There's Halo 2, Halo 3, and most recently, Halo 5: Guardians. Most of the time, your luck will hold and you'll land without being detected; in that case, your first task is obviously to assassinate the two brutes from behind. A total of one hundred eighty-two caskets are present, spreading far up into the ceiling. You may want to jump down, as you can better control when you come into view of the sniper; but it's not a big deal either way. One option is to stick them with plasma grenades, which are almost always a guaranteed kill. Ambushing them at the lift remains an effective tactic, though you'll have to give priority to any enemies already on your level, as shown in the next video. In my experience, brutes are generally more formidable than elites when it comes to melee combat in that they have quicker attacks and are not so easy to dodge and strike from the back. Part of the difficulty here is due to your inability to control your entrance into the area; you're dropped out of the lift right into the midst of the enemy, with no choice but to hope for the best. Two Betrayals (Halo: Combat Evolved) Gravemind (Halo 2) Halo (Halo 3) The Flood (Halo Wars) Shield World (Halo Wars) Repairs (Halo Wars) Beachead (Halo Wars) Video Games. Like the last valley, you'll have another opportunity here to circumvent most of the trouble by running around the left side of the area, as shown in the next video. When he's dead, begin picking off the rest of the brutes and grunts. This is another of those three-way battles where we'll want to take advantage of the distraction to ambush the enemies without letting one side totally overwhelm the other. You'll also need to watch out for a sniper after you cross the first light bridge; although he doesn't make an appearance in the previous video, he's lurking somewhere around the crates. In that case, I'd still recommend taking cover by the wall, though you won't be in nearly as much peril at the beginning. News Archive Your biggest threat in the area of the next light bridge is the two flying elites who enter from the door at the far end. With luck, at least one of the two brutes in the second wave will carry one. Halo 2 Previews Admin Note that these doors will be locked if you head straight at them, but you can still trigger them to open at any time by moving next to them along either side until you're about even with the plane of the door. You'll face a total of five brutes in this area, including one that arrives from the entrance along with a couple of grunts, as shown in the next video. So, the most reliable way that I've found to deal with them is probably with dual plasma rifles, as shown in the next video. When you draw close enough, the door at the far end of the bridge will open to release the first of two additional waves of enemies, which together contain several grunts (including one with a fuel rod gun) and elites, as well as two hunters. However, once you realize that you can simply leave one grunt alive (preferably one with a plasma pistol, and most preferably a yellow one), go around and collect ammo and grenades at your leisure, and then return to cover and kill the last grunt when you're prepared, it becomes a lot more manageable. Movies When you receive a checkpoint, I'd highly recommend that you save and quit, for reasons that I'll explain later. In the absence of the PP/carbine combo, I usually find myself relying on a variety of methods for dealing with brutes, depending on the circumstances. Miscellaneous A- Oh, come now, you just know! 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